<hi xmlns="http://www.tei-c.org/ns/1.0" rend="bold" xml:space="preserve">Halbhuber, David / Fehle, Jakob / Kalus, Alexander / Seitz, Konstantin / Kocur, Martin / Schmidt, Thomas / Wolff, Christian </hi>(2019): "The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom", in: Alt, Florian / Bulling, Andreas / Döring, Tanja (eds.), <hi xmlns="http://www.tei-c.org/ns/1.0" rend="italic">Mensch und Computer 2019 - Tagungsband</hi>. New York: ACM. DOI: 10.1145/3340764.3345369