<hi xmlns="http://www.tei-c.org/ns/1.0" rend="bold" style="font-size:11pt">Morschheuser, Benedikt, Juho Hamari, Jonna Koivisto und Alexander Maedche</hi> <hi xmlns="http://www.tei-c.org/ns/1.0" style="font-size:11pt" xml:space="preserve">. 2017. „Gamified Crowdsourcing. Conceptualization, Literature Review, and Future Agenda.“ In </hi> <hi xmlns="http://www.tei-c.org/ns/1.0" rend="italic" style="font-size:11pt">International Journal of Human-Computer Studies</hi> <hi xmlns="http://www.tei-c.org/ns/1.0" style="font-size:11pt" xml:space="preserve"> 106: 26–43 </hi> <ref xmlns="http://www.tei-c.org/ns/1.0" target="https://doi.org/10.1016/j.ijhcs.2017.04.005"> <hi rend="color(1155CC)" style="font-size:11pt">10.1016/j.ijhcs.2017.04.005</hi> </ref> <hi xmlns="http://www.tei-c.org/ns/1.0" style="font-size:11pt">.</hi>